Here's a picture of my final sculpture from 3D design--a curious little sea monster (thinking of calling the species a water puppy)! I'm just happy that I got it finished--sculpture is not my forte. The tricky part was the gesture and pose itself. I had problems with balancing it out, making sure the weight worked, and then being able to detail such a complicated pose.
There was a lot of experimentation with this project, and I certainly learned from my mistakes and the techniques my peers used. I'm looking forward to working with Sculpey more in the future!
Showing posts with label Jacky Pascal's Portfolio. Show all posts
Showing posts with label Jacky Pascal's Portfolio. Show all posts
Monday, May 27, 2013
Monday, May 13, 2013
Birdie Fitzgerald: Bird Enthusiast
For the Figure II final, we designed a human counterpart for our animals. For a worrywart like Bobby, his owner would naturally be a crazy daredevil. Meet Birdie Fitzgerald, business tycoon, Sarasota retiree, motorcycle gang leader, and overall: bird enthusiast (it's on her business card). She's full of energy and enthusiasm for everything, and drags poor Bobby along with her (all he wants to do is be with his girlfriend). Sorry Bobby. At least Birdie can afford all your anxiety medication.
Here's some rough sketches of trying to figure out the character:
Thursday, April 11, 2013
Monday, April 8, 2013
Monday, March 18, 2013
Updates: I Swear I'm Not Dead
Howdy! So... we're halfway through the second semester of freshman year, and I figure I should update to inform all that yes, I am still alive. I've been busy with class, piles and piles of homework, and (cough) leagueoflegends. Priorities, priorities. Here's some of my (from a personal opinion, better) work from this semester.
A big focus is moving towards stories and narratives, and working with characters. For example, in figure drawing, we've been exaggerating models' poses and giving them stories, new clothes, expressions, props, etc.
For Traditional Animation, we were given a random animal to design and animate in a character jump. I ended up with Gus the skunk, an easily-frustrated loner who enjoys solitude, napping, competitive curling, and scaring away small annoying mammals. He's not afraid to speak his opinion, or gas those who don't agree with him. I'm looking forward to animating him :)
Stay 'tuned- I've got much more coming up!
A big focus is moving towards stories and narratives, and working with characters. For example, in figure drawing, we've been exaggerating models' poses and giving them stories, new clothes, expressions, props, etc.
Working with developing characters in Figure Drawing II:
![]() |
A project in which we started out with a 15-minute pose, and then changed it to give it a story. |
![]() |
Check out the transition from the original pose (on the far left) to the final project. |
![]() |
Working with drawing different expressions. |
We're actually developing characters in 3D Design and Traditional Animation for use in further projects. Check it out!
![]() |
For 3D class I'm going to make a sculpture and environment for one of my favorite characters, Swampy. |
![]() |
Gus the Skunk! |
Tuesday, December 4, 2012
Updated 2D Final
The final project was interesting: we had to make an abstract grayscale picture that employed all the design concepts we'd been learning about. In the second half of the project we had to make a colored representational picture using the abstract piece as a base.
Subscribe to:
Posts (Atom)